GPU Caps Viewer

Last update : September 16, 2014

GPU Caps Viewer is a video card information utility that gives details about hardware (GPU) and software (OpenGL, OpenCL and CUDA API level support).

The current version of the program is released on September 5, 2014. The following pictures show the informations displayed  for my desktop PC used for some tests with the outstanding ReconstructMe Project.

GPU Caps Viewer 1.16.0 : General View

GPU Caps Viewer 1.16.0 : CUDA View

GPU Caps Viewer 1.16.0 : OpenCL View

GPU Caps Viewer has been developed by Jérôme [JeGX] Guinot from Switzerland. He considers himself as OpenGL developer and GPU torturer. He is the owner of the blog Geeks3D providing informations about 3D tech news each and every day. He is also the founder of the website oZone3D.Net (“Heat up your graphics card”) and maintains the personal log JeGX’s Infamous Lab (former JeGX’s DevBlog). Some other creations of JeGX are GeeXLab, FurMark, TessMark, FluidMark, ShaderToyMark, GPU Shark, GLinspector, EVGA OC Scanner and MSI Kombustor.

The program  contains 11 OpenGL and 8 OpenCL demos.

Stage3D in Flash

Adobe Flash Player 11 introduced a new architecture for hardware-accelerated graphics (processed by GPU = graphics processing unit) rendering called Stage3D (codename Molehill). This set of 3D APIs brings 3D to the Adobe Flash Platform. The book Adobe Flash Player 11 Stage3D (Molehill) Game Programming Beginner’s Guide, written by Christer Kaitila, shows you how to make your very own next-generation 3D games in Flash. Christer Kaitila is the curator of a popular news website called which syndicates news from hundreds of other game developer blogs.

The following frameworks and libraries are available for Stage3D :

Flare3D Studio and Mixamo’s online animation service have been integrated into a smooth workflow, allowing Flash developers to easily leverage the Stage 3D API and its capabilities. Stage3D content can be embedded in AIR 3.2 to deploy applications on mobiles, including iOS devices.

The Stage3D API includes a low level shading language, called AGAL (Adobe Graphics Assembly Language). Shaders are programs that run on the GPU (Graphics Processing Unit).

Tutorials and additional informations about Stage3D and related frameworks are listed below :