The Luxembourgish Internet Story

We can’t change history, but we can change the future.

The present list gives a summary of the Internet history in Luxembourg from the point of view of a residential Internet user.

1. Pre-History : 1930 –1969

During the epoch 1930 – 1969 the population in the Grand Duchy of Luxembourg increased from about 300.000 inhabitants to 340.000. Very few ones were early computer pioneers in Luxembourg. Most of the inhabitants were not aware of new technologies.

The main event in Luxembourg was the report “Machines Electroniques” produced in 1969 by a Luxembourgish study committee to manage the future information processing by government services.

1.1. Punch Cards (Mechanography)

  • 1939 : ARBED
  • 1946 : Government, CFL, BCEE, VdL, OAS

1.2. Computers (Mainframes)

  • 1958 : CECA
  • 1960 : CECA
  • 1966 : ARBED, BCEE
  • 1968 : P&T

1.3. Networks

  • 1951 : TELEX
  • 1969 : ARPANET
  • 1971 : eMail

2. Inter-Network : 1970 – 1989

At the end of the second epoch the number of inhabitants was about 376.000. Few of them were early digital pioneers in Luxembourg, mainly in the domain of education. Interested people had the opportunity to read about new technologies in the newspapers.

The main event in this epoch was the launch of Euronet-Diane in Luxembourg.

2.1. Education

  • 1973 : 1st school-computer : HP2100A
  • 1981 : ICT Committee
  • 1983 : BBC micro-computers

2.2. Data Processing

  • 1970 : P&T
  • 1974 : CIE
  • 1982 : SIGI

2.3. Data Networks

  • 1975 : New Telex Switch
  • 1979 : EURONET-DIANE
  • 1983 : LUXPAC
  • 1985 : TELETEX
  • 1986 : VIDEOTEX
  • 1989 : International Videotex Gateways

2.4. Research

  • 1976 : 1st StartUp SIMCO
  • 1984 : Luxinnovation
  • 1987 : CRPCU
  • 1987 : CRPHT
  • 1987 : CRP Santé
  • 1990 : CRPPT

3. Read-Only Web : 1990 – 1999 

During the period 1990 – 1999 the yearly increase of the population exceeded 5.000 persons. At the end of 1999 about 429.000 inhabitants were counted in Luxembourg, 17% of them used already the Internet. The reason of this high percentage was the success of the tangible P&T Cube, helping to sell the intangible Internet.

A small part of the first users are considered as early Internet pioneers in Luxembourg by generating content, by creating their own startups or by carrying out great pilot projects. Potential new users were able to get familiar with new technologies at exhibitions, demos or public terminals.

The main international event in this epoch was the end of the protocol war (TCP/IP versus OSI model) between the United States of America and Europe. And the winner was TCP/IP.

The main national event was the launch of RESTENA.

3.1. RESTENA

  • 1989 : School Network
  • 1989 : Wilytec
  • 1990 : Telematics Colloquium
  • 1990 : Research Network
  • 1992 : DNS.lu
  • 1998 : Internet Exchange LIX

3.2. Internet Providers

  • 1994 : Europe Online
  • 1995 : P&T Internet Kiosk
  • 1995 : Luxembourg Online
  • 1995 : Visual Online
  • 1996 : Other Providers
  • 1996 : P&T (Cube, Webplaza, …)
  • 1999 : Free Internet

3.3. Communities

  • 1995 : Internet Cafés (Chiggeri, Marx, …)
  • 1995 : CitizeNet Rosport
  • 1996 : Chat (Luxusbuerg, ChatNow, …)
  • 1996 : Web Awards
  • 1997 : High-Tech Center Mariendall
  • 1997 : Public Internet Terminals
  • 1998 : Forum Luxembourg

3.4. Web Portals

  • 1996 : LuxWeb
  • 1996 : LuxPoint
  • 1998 : LuxJob

3.5. Pilot Projects

  • 1995 : Health (HealthNet, Esculap, SYGO96, …)
  • 1996 : Education (Cyberfox, Netd@ys, …)
  • 1996 : Telework (P&T TeleAarbecht, Conference, …)

3.6. Media (Cross-Media)

  • > 1995 : News-Papers (Tageblatt, Wort, Luxemburger Land, …)
  • > 1995 : Radio (RTL, Eldoradio, 100komma7, …)
  • > 1995 : New Media (Media Report, Explorator, Media Guide, spider.lu, nightlife.lu, Paperjam, .)

3.7. Home & eBanking

  • 1985 : CETREL
  • 1996 : BCEE S-Line
  • 1997 : BIL Online
  • 1998 : EasyCom
  • 1999 : MiniCash
  • 1999 : BCEE S-Net
  • 2000 : CCP Connect

4. Interactive Web Web : 2000 – 2004

At the end of 2004 about 66% of 455.000 inhabitants were Internet users, 33.000 users were connected with LuxDSL. A growing part of the users started during this epoch to create content for the Internet. Among them were several ingenious early multimedia pioneers who created outstanding projects.

The main international event during this period was the peak of the dot.com bubble in March 2000. The main national event was the provision of a huge investment fund by P&T Luxembourg to create rich media content for the nascent high-speed Internet. This epoch was aso a peak period of viral Internet memes.

4.1. Speed Access

  • 2001 : GPRS
  • 2001 : LuxDSL
  • 2002 : TV-Surf
  • 2003 : UMTS

4.2. eLuxembourg

  • 2001 : Strategy eLuxembourg
  • 2005 : Guichet Unique

4.3. Directories

  • 2000 : Editus
  • 2006 : yellow.lu

4.4. eCommerce

  • 1998 : LuxBazar
  • 1999 : www.librairie.lu
  • 1999 : eBay International
  • 2000 : achats.lu
  • 2000 : Luxsite
  • 2001 : everyday.com
  • 2001 : 1st Internet Auction
  • 2003 : Sympass

4.5. Rich Media

4.5.1. Streaming

  • 2001 : Dem Gast seng Eilen
  • 2001 : Radio 100komma7
  • 2003 : kino.pt.lu
  • 2005 : Kuck de Radio

4.5.2. 3D Web

  • 2001 : 1st Atmosphere World
  • 2001 : EVA 104
  • 2001 : The In-Visible Cow
  • 2001 : 3D Plëss
  • 2004 : Fort Thüngen

4.5.3. Multimedia

  • 2000 : Mindforest
  • 2003 : Multimedia Cluster

4.5.4. Games

  • 2002 : Cupidon
  • 2002 : Postman
  • 2003 : Timbremania
  • 2003 : Photosafari
  • 2004 : games.pt.lu
  • 2004 : GlobiShadow

4.5.5. Viral Memes

  • 1996 : Dancing Baby
  • 1998 : Google Doodle
  • 1999 : JibJab
  • 2001 : ytmnd
  • 2001 : Picasso Head
  • 2005 : Blue Ball Machine
  • 2006 : Elf Youself
  • 2007 : Woman in Art

5. Collaborative Web : 2005 – 2009

The Luxembourgish population increased up to about 494.000 persons at the end of 2009. At the same time the percentage of Internet users reached 87%. The new pioneers in Luxembourg were serial entrepreneurs. Videos and TV became the main Internet content. The new hype were the social networks. The international social networks were popular in Luxembourg long before the registration of their corresponding national domain names.

The main international and national Internet events were related to art and culture. Virtual art-galleries appeared, visual arts were dethroned by digital and conceptual art-projects.

5.1. Video & IPTV

  • 1989 : CNA
  • 2004 : Vimeo
  • 2005 : YouTube
  • 2005 : T.TV
  • 2008 : Tëlé vun der Post
  • 2011 : Netflix

5.2. Payments

  • 2000 : TinyCash
  • 2005 : Luxtrust
  • 2007 : PayPal Europe

5.3. Arts & Culture

  • 2005 : plurio.net
  • 2005 : Leslie’s Artgallery
  • 2006 : Culture Inside
  • 2007 : culture.lu

5.4. Apps

  • 2005 : 2005.eu
  • 2008 : AppStore
  • 2008 : GooglePlay
  • 2011 : Microsoft Store

5.5. Social Networks

  • 2007 : Luxembourg in Second Life
  • 2007 : ZAP
  • 2009 : facebook.lu
  • 2016 : twitter.lu
  • 2017 : pinterest.lu
  • 2018 : instagram.lu
  • 2020 : tiktok.lu

6. Mobile Web : 2010 – 6.2012

In mid-2012 the Luxembourgish population reached 519.000 people with 91% Internet users. At the same time about 376.000 mobile Internet users were counted in Luxembourg, including probably non resident workers. A growing part of the users got addicted to the Internet.

Among the Internet pioneers of this epoch the specialists in cyber-security should be mentioned.

The main national event was the launch of the broadband access technologies.

6.1. Responsive Design

  • 2010 : viewport settings (meta tags)
  • 2011 : adaptive images

6.2. Access Infrastructure

  • 2009 : LuCix
  • 2011 : LuxFibre
  • 2012 : LTE 4G

6.3. Online Music

  • 2005 : Jamendo
  • 2012 : Spotify
  • 2012 : Deezer

6.4. Security

  • 2005 : Cases
  • 2006 : LuSi
  • 2010 : BeeSecure
  • 2010 : securitymadein.lu
  • 2021 : CyberSecurity

7. Semantic Web : 7.2012 – 2014

550.000 people were living in Luxembourg at the end of 2014, only 5% were not surfing on the web. Most of the 95% surfers used Internet every day, or even all day. To search and find content, they asked the help of personal assistants.

Because of the exploding number of new projects and new technologies it’s difficult to nominate pioneers during this epoch. The same is true for major events or highlights.

I would like however to put forward the increasing focus on quality during this period.

7.1. Search & Find

  • 2013 : Doctena
  • 2015 : SuperMiro
  • 2016 : CrossGov

7.2. Quality

  • 2014 : Digital Lëtzebuerg
  • 2014 : Quality Portal

7.3. Personal Assistants

  • 2009 : Alice
  • 2011 : Siri
  • 2014 : Alexa
  • 2014 : Cortona
  • 2016 : Google Home
  • 2018 : POLI

8. Intelligent Web : 2015 – 6.2017 

591.000 and 97% are the key values for the population and Internet users in mid 2027. Internet became a great tool to assist people in all their daily tasks. Nobody wanted to miss the advantages of the artificial intelligence (AI) embedded in numerous Internet applications.

Archives were the prevailing technology during this period. They allow not only to access all types of public data bases, but also to save backups of private user data into the cloud.

The main national events were related to the promotion of innovation in Luxembourg by extending the startup support program. This way not only Internet got more intelligent, but by attracting qualified technological entrepreneurs to Luxembourg, the population also got smarter and the country’s economy was diversified.

8.1. Archives

  • 1998 : EUR-Lex
  • 2004 : Legilux
  • 2008 : ANLUX
  • 2009 : eLuxemburgensia
  • 2012 : EU Open Data Portal
  • 2014 : GeoPortail
  • 2015 : CVCE.eu by uni.lu
  • 2016 : BNL WebArchives
  • 2016 : Registre de Commerce

8.2. Genealogy

  • 2004 : Luxroots
  • 2007 : Luxracines
  • 2018 : ANLUX Civil State
  • 2018 : Matricula Onlne

8.3. Cloud Storage

  • 2006 : AWS S3
  • 2011 : Apple iCloud
  • 2015 : Microsft OneDrive
  • 2018 : GoogleOne

8.4. StartUp’s

  • 2000 : 123GO
  • 2015 : Fit4Start
  • 2016 : House of Entrepreneurs
  • 2018 : House of Startups

8.5. Crowd Funding

  • 2014 : Nubs
  • 2015 : KickStarter

9. Conscious Web : 7.2017 – 2019

During the period from mid-2017 to end 2019 there was only a small increase of Internet users (+ 1%), but a huge increase of the number of inhabitants. 12.000 additional persons per year were counted. The population reached a total of about 614.000 at the end of the epoch.

Users were not only assisted, but they got managed by the Internet which had more knowledge about their needs, preferences and wishes, as their own family members.

Two new technologies, named Blockchain and WebAssembly, entered the Internet.

The main national events were related to digital museums which opened the door to the next epoch : the Metaverse.

9.1. Digital Museums

  • 2007 : Computarium
  • 2012 : Dräi Eechelen
  • 2017 : City Museum
  • 2018 : MNHA
  • 2019 : MBAC

9.2. Crowd Sourcing

  • 2017 : Mechanical Turk
  • 2018 : ANLUX

9.3. New Technologies

  • 2016 : LHoFT
  • 2017 : Infrachain
  • 2018 : Lëtzblock
  • 2019 : WebAssembly

10. Metaverse : > 2020

My Internet timeline published ten years ago ended in December 2019. What will happen after this period was a justified question. In the meantime I can give an answer. The next Internet chapter is called the Metaverse, dominated by the fifth generation mobile networks, the Internet of Objects, blockchains, virtual and augmented reality.

In June 2021 Mark Zuckerberg told his employees that Facebook will become a pioneer in the metaverse. In October 2021 the company changed its name to Meta. In January 2022 Microsoft announced that it was acquiring Activision Blizzard, a big player in the video games domain, to gain a foothold in the metaverse.

I hope to be able in a few years to verify if the future became history.

10.1. Connectivity

  • 2010 : IoT POST
  • 2019 : The Things Network
  • 2022 : 5G Networks
  • 2022 : MyConnectivity

10.2. Video Conferences

  • 1985 : Meetings
  • 2020 : Home Schooling
  • 2020 : HomeOffice
  • 2020 : Medical Consultation

10.3. Live Video

  • 2016 : Facebook Live
  • 2020 : Hoplabum Live

10.4. Virtual Exhibitions

  • 2019 : 175 Joer POST
  • 2020 : Luxembourg ArtWeek

10.5. Virtual & Augmented Reality

  • 2019 : 1867 Luxembourg
  • 2020 : POST Esports Masters
  • 2021 : Google Animals
  • 2021 : Cyber Range
  • 2021 : Virtual Reality Church

 Rodange, February 7, 2022

Marco Barnig